![]() ![]() Whether that’s the center, or the point of the ship closest to you, is something I’m not certain about, though I’m inclined to believe that it’s the former. Furthermore, because of this change of “aiming plane”, it distorts your range perception. In other words, your “aiming plane” is a 2D horizontal plane that’s coincident with sea as depicted in game. However, when you have “locked on” to a target when aiming, “aiming plane” becomes a vertical plane that’s perpendicular to the camera and coincident with the target ship. Most experienced players would probably know this, but when you are not “locked on” to any targets, your aiming reticle shows your point of impact, or where your salvo would land around, on the horizontal plane. ![]() Through my observations, I noticed several interesting changes to the aiming system when using it. I’ve been experimenting with the spotter aircraft in training room and battles to improve.
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